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[CHARDEF C_TEST_All]
   Char based triggers.基于角色的触发 ON=@Click // I got clicked on by someone. 被单击* ON=@Create // Newly created (not in the world yet)被创造出来(未在全国上呈现过)
  
   ON=@DClick // Someone has dclicked on me. 被双击
   ON=@Death //+I just got killed.被杀死
   ON=@Destroy // Permanently gone.长远消失
   ON=@EnvironChange // my environment changed somehow (light,weather,season,region)
  
   // 景况的转变(亮度,天色,季节,地域等)
   ON=@FearOfDeath // I'm not healthy.受伤了 赖子山庄游戏大厅,
   ON=@FightSwing // randomly choose to speak while fighting.
  
   // 在战斗中随机拣选少少东西来说(骂阵?)
   ON=@GetHit // I just got hit.被打了
   ON=@Hit // I just hit someone. (TARG)打了或人(物)
   ON=@HitMiss // I just missed.攻打失手了
   ON=@HitTry // I am trying to hit someone. starting swing.试图攻打或人,挥舞(拳击吗?)
  
   ON=@itemClick // I clicked on an item 单击某物
   ON=@itemDAMAGE // I have damaged item in some way 损坏某物(好比把别人的甲打坏了)
  
   ON=@itemDCLICK // I have dclicked item 双击某物
   ON=@itemDROPON_CHAR // I have been dropped on this char 被某个脚色抛弃
  
   ON=@itemDROPON_GROUND // I dropped an item on the ground 抛弃某物在地板上。
  
   ON=@itemDROPON_ITEM // I have been dropped on this item 被丢到某个对象里
  
   ON=@itemEQUIP // I have equipped an item 装备某物
   ON=@itemPICKUP_GROUND // 没有原文?应该是从地上拣起某物
   ON=@itemPICKUP_PACK // picked up from inside some container.镇静器中拿出某物
  
   ON=@itemSPELL // cast some spell on the item.对某物发挥妖术
   ON=@itemSTACKON // stacked item on another item
   // 把某物堆在另一个对象上(比如:把一堆钱叠在另一堆钱上)
   ON=@itemSTEP // stepped on an item从某物上走过
   ON=@itemTARGON_CHAR // 和某个char结合?
   ON=@itemTARGON_GROUND // 和地板结合?
   ON=@itemTARGON_ITEM // I am being combined with an item.和某个工具结合
  
   ON=@itemToolTip // Did tool tips on an item.对某个工具行使工具。
   ON=@itemUNEQUIP // i have unequipped (or try to unequip) an
   item卸下(或试图卸下某个装备)
   ON=@LogIn // Client logs in 玩家联入
   ON=@LogOut // Client logs out (21)玩家退出 ON=@NPCAcceptItem // (NPC only) i've been given an item i
   like (according to DESIRES)
   //(只针对NPC)我被给了一些我想要的用具。(依据DESIRES)
   ON=@NPCHearGreeting // (NPC only) i have been spoken to for
   the first time. (no memory of previous hearing)
   //(只针对NPC)第一次有人向我讲话。(过去没有听到过的记忆)
   ON=@NPCHearNeed // (NPC only) i heard someone mention something
   i need. (11)
   //(只针对NPC)我听到有人拿起我想要的用具。
   ON=@NPCHearUnknown //+(NPC only) I heard something i don't
   understand.
   //(只针对NPC)我听到一些我不默契的用具。
   ON=@NPCRefuseItem // (NPC only) i've been given an item i
   don't want.
   // (只针对NPC)我被给了一些我不要的东西。
   ON=@NPCSeeNewPlayer //+(NPC only) i see u for the first time.
   (in 20 minutes) (check memory time)
   // (只针对NPC)我第一次看见你(20分钟内)(检查追思的时间)
   ON=@NPCSeeWantItem // (NPC only) i see something good.我看到一些我要的东西。
   ON=@PersonalSpace //+i just got stepped on.我不过走过(?看字面的有趣和申明有点舛讹)
  
   ON=@Profile // someone hit the profile button for me.有人点了我的外型按钮(纸人窗口吗)
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   ON=@ReceiveItem // I was just handed an item (Not yet checked
   if i want it)我刚拿到一个器材(借使我想要它就不再搜检) ON=@SkillFail //技能失败(这个好象谁都看的出来)
   ON=@SkillSelect //采选技能
   ON=@SkillSuccess //技能获胜
   ON=@SkillTry //试图运用技能 ON=@SpellCast //+Char is casting a spell.或人正在施法
   ON=@SpellEffect //+A spell just hit me. 一个妖术打到我了
   ON=@ToolTip // someone did tool tips on me.有人对我运用器材 [SKILLCLASS SKILLCLASS_TEST_All]
   // Char based triggers.
   // Same set of triggers as CHARDEF [EVENTS e_TEST_All]
   // Char based triggers.
   // Same set of triggers as CHARDEF [ITEMDEF I_TEST_All]
   // Item based triggers.基于物品的触发
   ON=@Click // This item has been clicked on.被单击* ON=@Create // This item has been created.被创作发明出来(未在世界上展现过)
  
   ON=@DAMAGE // I have been damaged in some way 被伤害了
   ON=@DCLICK // I have been dclicked by someone.被双击
   ON=@Destroy // I have been destroyed permenantly 被损害了
   ON=@DROPON_CHAR // I have been dropped on this char 被某个人丢了
  
   ON=@DROPON_GROUND // I have been dropped on the ground here
   被丢在地板上了
   ON=@DROPON_ITEM // I have been dropped on this item 被丢到这个工具里了
  
   ON=@EQUIP // I have been unequipped 被卸下了(向来装备着)
   ON=@PICKUP_GROUND // I was picked up off the ground.被从地上拣起来了
  
   ON=@PICKUP_PACK // picked up from inside some container.被从容器中拣起来
  
   ON=@SPELL // cast some spell on me.被施了邪术。
   ON=@STACKON // Something was stacked on top of me.少许工具被堆在我上面(重叠起来了)
  
   ON=@STEP // I have been walked on.我被人从身上走过了。
   ON=@TARGON_CHAR // I have been targetted on a char. 我被指定方向为一个脚色
  
   ON=@TARGON_GROUND // I have been targetted on the ground.我被指定方向为地板
  
   ON=@TARGON_ITEM // I am being combined with an item 我被与某个器械交融了。
  
   ON=@TIMER // My timer has expired.我的计时器到期了
   ON=@ToolTip // Someone did a tool tip on me.有人对我利用器械。
   ON=@UNEQUIP // i have been unequipped (or try to unequip)
   我被卸下装备(或试图卸下)(历来我是装备着的) [TYPEDEF T_TEST_All]
   // Item based triggers.
   // Same set of triggers as ITEMDEF [REGION R_TEST_All]
   // Char based triggers.基于角色的触发 ON=@CLIPERIODIC // Each client in the region gets this trigger
   periodically.在这个地域的每个玩家周期性触发 ON=@ENTER // We have just entered the area. 我们刚才踏入此地域。(为什么用we而不是I?)
   ON=@EXIT // We are exiting the area. 我们离开这个地域。 ON=@REGPERIODIC // Only one client in the area gets this
   periodically.这个区里只有一个玩家周期性触发 ON=@STEP // we took a step in
   the region.我们通过这个地域 [COMMENT SKILL xx]
   // A skill is being used.一种技艺被利用
   // Char based triggers.基于角色的触发
   ON=@Select // This skill has been selected for use. 技艺被遴选
  
   ON=@Try // All params are set to start using this skill.试图行使技能
  
   ON=@Success // Success use of skill 技能赢了行使
   ON=@Fail // Failed use of skill. 技能行使失败了 [COMMENT WEBPAGE x]
   // Web page based triggers
   ON=@Load //打开一个web页
   By B.cat 3 of 3



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